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There are balance issues, like one-hit kills from sniper rifles and surprise damage from unavoidable dynamite attacks, but there's fun at the tactical core. There's also a half-or-full-cover system you'll recognize from every tactics game since 2012, well implemented here, with angle of attack and distance mattering depending on what weapon you're using: a shotgun does best from within two tiles, a rifle from seven or more, and a submachine gun is happiest somewhere in the middle. It's just enough randomness to make the weapon stats and upgraded rarities really matter. Basic combat numbers are pretty granular, with health in the 50-150 range, so a thug might take two to four pistol shots to go down. The tactical battles are built on good bones: Gangsters have a to-hit stat, hit points, and you find weapons with varied stats.
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Interacting with the characters of the '20s is where Empire of Sin shines, but the fights you're doing to earn those stories quickly become rote due to mindlessly repetitive maps and poor, buggy combat AI. Those might be fights with rival gangs, groups of independent thugs, and very occasionally even the police or the Bureau of Prohibition's agents. You direct your chosen gang boss around the city, doing missions with bits of flavorful dialogue to enjoy and controlling a crew of hired guns in battles against other gangsters. Like many of Empire of Sin’s ideas, it's a brilliant concept: You have to keep a lot of violent people with poor impulse control both happy and alive in turn-based tactical RPG combat in the vein of XCOM. “The challenge here is to run a complex illegal empire while also balancing the chaotic personalities of criminals both in your gang and outside it. It's an ambitious and complex mix of genres with a cool setting, but the result is riddled with janky bits, quests that feel unfinished, unreliable balance, and a boatload of bugs. That’s a great example of how Empire of Sin’s technical ricketiness gets in the way of just about everything it attempts to do well as you play the role of a mob boss in 1920s Chicago, building a criminal empire of illegal booze and gunning down the competition. It’s a dramatic moment that underscores what Empire of Sin does best: Well-written, complex personal relationships, both positive and negative, that develop between your crew of criminal soldiers and make this management and tactical strategy game work.Hugh then immediately turns around and accepts a rehire offer, completely undermining the gravity of those events. Reeling from that and a recent demotion, Hugh has had enough to outweigh his strong sense of loyalty and he quits my gang in a huff. The next firefight they and the rest of my squad get into, Tammy eats a bullet boom, dead. Lieutenants can be assigned by interacting with the desk in another neighborhood’s safehouse or simply by purchasing a safe house in another neighborhood.WW1 vet-turned-mob enforcer Hugh Miller has fallen head-over-heels in love with another gangster, Tammy Trucco. You can only have one Advisor and one Underboss, so choose them carefully. Select “Change Role” at the bottom of the screen, and choose from the roles available. You can assign your gangster to Advisor or Underboss in the Gangster sheet when you’ve got the notoriety requirement. As seen above, you can keep track of your gang’s hierarchy on the tab next to the hiring screen in the Black Book. To be promoted, a gangster has to be Made – this will happen when they kill someone under your command. Below that, loyal soldiers can become Lieutenants assigned to other safe houses in different neighborhoods. Underbosses will reduce the wages paid to gang members based on their leadership. It would help if you had a notoriety level of 500 to assign an Underboss, but once you do, you can send them to manage the business in your primary safe house. A gangster can be promoted to Advisor once you have 100 Notoriety – having an Advisor will provide a loyalty bonus to your other gangsters. A gangster can be made your Advisor or an Underboss. Every boss needs the right people at their right hand, and gangsters can be promoted up through the ranks of your crew.
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